In 2009, Ronimo Games (the same people behind the amazing Awesomenauts) released Swords and Soldiers, ostensibly a real time strategy (RTS) game, but closer in fact to being a cross between RTS and tower defense (TD). The game, released on WiiWare, was enough of a success that it prompted remakes on other consoles and even on smartphones. 6 years later, and we finally have the sequel, named the same except with the “II” appended to it to let us know it’s not the same game as the first. I grab my viking helmet (no horns), Persian cutlass, and go demon hunting to bring you this review.
We Review: Swords and Soldiers II
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