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We Review: Castlevania: Lords of Shadow

Konami has been making Castlevania games for 24 years now. They have legions of fans and followers. I was not one of them, you see when all the cool kids were cracking whips and kicking vampire ass on their NESs and SNESs, I was relegated to the pitiful Sega Master System. Our other reviewer TyrannicalDuck is far more interested in the franchise but sadly he was taken ill with the flu when this review copy of Castlevania: Lords of Shadow arrived. So I thought I’d give it a bash seeing as I’m now a cool adult and possess a console that is able to run the game.

Being a newcomer to the franchise I have no preconceived notions of what a Castlevania game should be, and having chatted to TyrannicalDuck it seems people are wondering how this can be called a Castlevania game when there isn’t a hint of free-roaming nor does perpetual antagonist Dracula show up as the end-of-game boss. Another thing, it’s not canon – this reboot by relatively unknown developer, MercurySteam, has nothing to do with the rest of the franchise. OK, fine. Instead of Castlevania: Lords of Shadow we could call it Gabriel “Lesley” Belmont: Melancholy Monster Slayer but it still won’t change the fact that it’s an absolutely fantastic game. So now, you know my feeling about it right off the whip. If that’s all the affirmation you need then feel free to stop reading here and hunt down the game at the nearest shop, but if you want to hear more about the innards of this entertaining action adventure title, then my review continues after the jump.