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We Review: Test Drive Unlimited 2

It’s been four years since Eden Games essentially pioneered the M.O.O.R. (Massively Open Online Racing) genre with Test Drive Unlimited. The Test Drive series, which has been with us since the 8-bit era, has become all kinds of irrelevant and was in dire need of a massive engine overhaul and a shiny new paintjob. To an extent they succeeded. The game was moderately successful, and perhaps benefited from being launched when the Xbox 360 was still swaddled in diapers, and there simply weren’t many racers available in the “next-gen” market at the time. It certainly was a unique arcade-racer, with over 1,000 square kilometers to explore on the Oahu Island , jump-in competitive multiplayer racing, and a dollop of Sims-like management thrown in for good measure.

Fast forward to 2011, and TDU2 has finally been allowed to leave the starting grid after spending a sizeable amount of time in development hell. Will it pull away from the pack in a haze of burning rubber and receding tail-lights, or will it choke to a stuttering halt on the first straight?  Find out after the jump.