I loved the first Darksiders. From the whodunnit storyline, to the dungeon crawling, to the hacks and slashes, the experience was surprising as it was thrilling. I am a man of simple needs and when I heard that a sequel was in development, I would have been extremely happy to play one with mechanics similar to the first, just with a different character. But without change there is no progress as some people would say. And in Darksiders 2, Vigil Games were not horsing around when they added wholly new gameplay elements to the mix. Do these new elements dilute the experience? Do they welcome new types of players to the game but alienate others? Does bigger mean it’s better? Let’s dance with Death and find out.
Categories