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We Review: Metro: Last Light

Kiev, Ukraine. A crew works towards their goal. They don’t have the best resources, but they make do. It’s cold.  their workspace is cramped. And the heating hasn’t been on for a while. But their creative fire won’t be snuffed out. If that sounds like an underdog story from a video game, you might be surprised to find it’s closer to fact than fiction.

Ukrainian developer 4A games toiled through delays, the bankruptcy of their publisher THQ, and some rather unfavourable development conditions  to bring their creation into the light, so to speak. Their triumph, Metro: Last Light, is the sequel to their previous effort, Metro 2033, an FPS set in the claustrophobic metro systems of a future, post-apocalyptic Moscow. PS3 gamers were kept in the dark, as Metro 2033 was released only on the Xbox 360 and PC, but get to enter the metro for the very first time. Is the trip worth it, or should Metro: Last Light be shunned to a dark corner? My review continues after the jump.